#February2016

Hideo Kojima and Norman Reedus (‘The Walking Dead’) reunite; game collab back on?

Kojima and Norma

Hideo Kojima, Guillermo del Toro, and Norman Reedus were set to fucking rock with Silent Hills. Then Konami decided firing their auteur and gaming legend was the way to do, Silent Hills died, and Norman Reedus went into the ether. But maybe, maybe a collaboration is back on.

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Del Toro: ‘Silent Hills’ may be dead, but I still want to work with Kojima on a game

Guillermo del Toro.

From the Ashes of Suck rises a potentially awesome Phoenix of Collaboration! Shitty figurative language! Wee! Come and stop me! Or! Focus instead on this rather awesome little development. Konami may have strangled Silent Hills into oblivion, but that disgusting act of malice may not have ended a potential Del Toro/Kojima project.

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Konami pulls ‘P.T.’ from PlayStation Store, demo cannot be redownloaded

Silent-Hills

This year Konami has been doing a stellar job of generally pissing off whatever sort of devout fans it has left. First it was reported that Hideo Kojima, pretty much the face of the company is leaving/fired. Then they announced they were removing P.T. from the PlayStation Store unless you’d downloaded it previously. Oh, and canceled Silent Hills. Now the company ain’t even going to allow those who had downloaded it prior to removal to redownload it again.

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Kojima and Del Toro’s game collab ‘Silent Hills’ is totally cancelled

Silent Hills

[Update: Konami has confirmed Silent Hills is dead.] It seemed inevitable, but still we dreamed it not so. With Kojima and Konami breaking up oddly, publicly, messily, it seems that Metal Gear’s Master’s collab with Pacific Rim Guy is dead. Fucking bummer.

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24 hours of P.T.

PT

This shit should be called PTSD.

Trauma describes rather accurately the state that I was in after an evening with P.T. – an “interactive teaser” released into the wild via the PSN yesterday. I found myself unable to play this sample-sized preamble to a new Silent Hill project for more than 30 seconds at a time before escaping to the serenity of the PS4 home screen with a tap of a button. I marvelled at how we didn’t really have that escape method when playing a horror game back in the day.

And by back in the day, I’m referring to my night with Silent Hill 3, and a certain, terrifying scene in a dilapidated hospital room where some nightmare clone stepped out of the mirror and proceeded to chase me, and my only reaction was to turn my PS2 off and flee my pitch black living room. It was a flight-or-fight response, and it was to a video game.

I think I experienced a mild version of that at least five times over the course of one hour  last night. Even after my boyfriend joined me on the couch, with the lights on in the neighbouring kitchen. Even then, this experimental, bite-sized entry into horror gaming got me. It got me good.

More than just the delicious horror this visits on gamers, it’s the insidious marketing methodology behind this release, as well as the ensuing conversations online for the past 24 hours that have grabbed me. This little teaser wormed its way into the online gaming consciousness, and I’m fascinated by it.

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New ‘Silent Hill’ game coming from Kojima and f**king Del Toro

Silent Hills

Apparently there’s a “playable teaser” (that I’m downloading now) on PSN that’s actually a fucking covert reveal for a new Silent Hill game. Starring That Guy (Norman Reedus) from Walking Dead. Leave it to Del Toro and Kojima to fuck everyone’s brain-pieces like this. Pretty awesome.

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