#March2013

Press Start: Suda Horny, Michael

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The world of video games is an industry powered by the inane grins of fuckwitts flailing to Just Dance and the sweaty wank-palms of teens prestiging for the nineteenth time on Black Ops II. Occasionally though, this fecal assembly line spews out the odd gem, inspires the odd moment of creativity and even showcases some of the most inventive minds working today. I guess, on the whole, it isn’t quite so bad. Perhaps I should put my cynicism aside. “What’s that? Assassin’s Creed with pirates? You mean the only decent mechanic in the entire of Ass Creed III was simply to test the market for the next title?” Excuse me whilst I wretch over the starboard bow. No wonder I’m so cynical. Before I hurt someone, here’s a round-up of the less-shit things that happened in gaming this week.

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Press Start: Digital Afterlife & Rebirth

Does anyone else regularly think about the intro sequence from Ghost In The Shell? I remember how amazing it was. I loved watching that shell being born: all dripping liquid and hydraulics. Birth without all the mess: I can dig it.

As I step out of the shower, I feel a similar kind of (re)birth and I’m ready to fill this pool up with enough gaming news to drown anyone foolish enough not to wear water wings. Get in.

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Press Start: Cave exploring on digital acid

Hello friends, and welcome to another edition of Press Start! For the uninitiated: this is a gathering of stories from the world of video games. I try to pick amusing, or over-looked stories that you perhaps haven’t managed to read because you were so overwhelmed by the amount of map pack release announcements or touching human interest stories about daddy and son waiting in line to pick up their Wii U. It’s enough to make a man sick, isn’t it?

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Press Start: Gilbert gripes and arcade cabinet wipes

Summer is traditionally not a great time for the gaming industry; it’s quiet, a little too quiet…if you know what I mean. It’s fine, though; I understand; those hard working men and women of the gaming industry spend the majority of their time chained to desks in dank dungeon-like offices, dreaming of the world beyond their cubicle. Perhaps I’ve read JPod too many times, but I feel like those kids deserve a break. That said, writing this column sure isn’t easy when the entire industry decides to take a break from making much of anything happen. Still, we shall prevail. Until winter: courage.

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