#June2011

‘Twisted Metal’ Brings Ludicrous New Trailer. I’m All In.

There’s a new trailer for ‘Twisted Metal’ PS3-stylee, and it’s out of its fucking gourd. Pure madness in all the best ways, punctuated by fucking mech battles. Mech battles!, in Twisted Metal. I had no damn idea.

Hit the jump so thine eyes can see the glory.

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Sony’s PSN Hacking Will Run Them A Cool $171 Million.

Sony’s having a rough fucking go of it this year. Latest case in point: the PSN calamity which has kept may a dork aflutter with video game website news is going to cost them $171 million.

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Anonymous Promises ‘Biggest Attack’ Coming On Sony.

Listen man, just because Geohot sold out and settled out of court with Sony, it don’t mean that Anonymous is done with them. No fucking sir! In fact, they’re promising their biggest attack yet.

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Anonymous Threatens Sony, Hours Later PSN ‘Down For Repairs.’

Oh shit! Anonymous is totally cheesed off with Sony for suing George ‘GeoHot’ Hotz for releasing the PS3 root key into the world. Today they threatened to slap the taste out of Sony’s Collective Mouf in one of their typically creepy videos.  A couple of hours later, PlayStation Network went down for ‘repairs.’

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Sony: We Admit PSN Sort of Sucks, Me: No Shit.

psn

One of the reasons I’ve preferred 360 this generation over my PS3 is because the PSN sucks rotten balls. Sweaty, post-jog balls. The 360 has offered an integrated experience. I really feel like I’m logging into a community. Whereas with PS3, you’re floating in some decentralized, sleek universe. It’s gorgeous, but I just feel like I’m not within some sort of beautiful hall of nerdy sweaty douchebags like myself. I enjoy how 360’s online component is centralized, and it’s not a bunch of companies doing their own thing.

Some Sony Big Wig Guy Importantatron dude realizes the same thing:

Via Destructoid:

I think we were late to offer the platform-level support, to make the online functionality work at that level,” spills Yoshida. “We made the prior decision that you do not introduce the common centralized network names into every experience, so publishers made their own. That was fine at the start, but as more and more games have online functionality you need a unified approach.

Well, it’s always refreshing to see a company admit a mistake. The next part is fixing it! Because between Blu Ray, Sony not screwing you over proprietary hard drives like Microsoft, and gorgeous exclusives like Uncharted and God of War and Ratchet and Clank, even my deep 360 fanboy-ism is beginning to quiver. All it’s going to take is Mass Effect going multi-console and a viable online community for me to jump ships. Ian Drinkwater, he’s a fickle beast.