#November2009

I’m Cool With Awful Evocations of Terrorist Brutality In Modern Warfare 2

infinityward

About a week ago a bunch of shenanigans popped off regarding some controversial scene in the forthcoming Modern Warfare 2. There’s an optional scene that depicts a bunch of pinko Russian terrorists that carve up an airport with bullet spray. The player assumes the role of a terrorist, and well, shoots up innocent civilians. Not unexpectedly, a thousand-million people shit their pants in outrage, swore to boycott the game, et cetera. Australia, bored with counting its kangaroos and starting up Outback Steakhouse franchises decided it wanted to reconsider the rating they gave the game.

I’m completely cool with it.

It seems pretty obvious that Infinity Ward is trying to rock a nauseating angle with this scene. The entire expression seems to be a means to depict the horror of terrorism. Infinity Ward themselves conveyed as much in a statement:

The scene establishes the depth of evil and the cold bloodedness of a rogue Russian villain and his unit. By establishing that evil, it adds to the urgency of the player’s mission to stop them.

I imagine there is going to be a visceral, disturbing aspect towards controlling a character slaying a bunch of innocent people. Furthermore, I think it’s an interesting method to evoke such feelings. Infinity Ward takes the unique media of video games to literally put the player in the pants of a pinko murderer. It’s a way of depicting terrorism that may be unique to video games. Sure, there could be first person narrative in a book, or a point of view perspective in a movie, but actually playing the role of the terrorist?

Sort of unique.

I can appreciate that there is a disturbing agency to the situation. The player, as the terrorist, is asked to pull the trigger and kill the civilians. It’s a bit different than simply guiding the player through a first-person perspective. Instead they’re responsible for mauling the player with bullet-spray. Is there a difference between making the player view the atrocity, and making them commit the atrocity?

Probably.

Definitely.

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