#November2009

Modern Warfare 2 Impressions: I Shot Innocent People In An Airport

terror

Well, I got to the point in Modern Warfare 2 when you take the reins of a double-agent and shoot up a ton of innocent people in an airport. Coming directly off of it, and penning this shit as some sort of impression as opposed to an intellectual exercise, I’m not really sure how I feel about the scene. Did it achieve the desired effect of making me feel disturbed? Well, sure. I walked around an airport gunning down civilians, while deploring the dude that commanded me to.

My first reaction was a general sigh at the fatigue that has come from Jack Bauer-inspired utilitarianism. You’re thrust into the role of a soldier who is asked to go into deep-cover as a member of Russian Terrorist Guy’s group. And of course, the general prevention of a zillion casualties is of course rationalization for the fact that you help them gun down like three-hundred civilians. Slay the few, to save the millions! It’s an old hat, isn’t it? Jack Bauer and Jeremy Bentham and John Locke and LOST and a million other places have jacked off this theme for a million years.

I’m not really sure where I fall on this topic, but I know it’s been done to death.

But! But! But!

Maybe this scene is designed to show what truly killing the few to save the masses looks like! Perhaps the entire moment is to humanize the idea of sacrificing the few, and what that truly means. Instead of some mathematical equation, it shows the price of championing this utilitarian method of morality. It’s not just numbers, it’s human lives spread across an airport floor.

I think there may be the incorrect assumption that because Infinity Ward portrays this scene in their game, that they’re espousing this utilitarian belief themselves. The idea being that well, they have characters stating that you must lose some to save the greater sum, so clearly they believe this as well. But instead it seems that maybe they want to explode this notion through the use of this scene, and others throughout the game.

Again, I’ve barely played the game, I have no idea where I am within it. And I’m not even sure how I feel about all this, I’m writing it off the cuff and as it comes to mind. But I feel like there can be a mistake in assuming that the characters in a medium, any medium, generally mimic the beliefs of their creators. Just because we assume the “hero” echoes the beliefs of those who write them, doesn’t mean that’s correct.

And furthermore, perhaps because no one had played the scene prior to being outraged about it, no one has spoken about the fate of the compliant US soldier that takes place in the massacre. They’re murdered at the end of the chapter. This may be very well the punishment afforded to the one who complies with such a demand. Their is definite punishment to the character you control, they bleed out as the villains escape. Perhaps, in other words, if you adopt this utilitarian idea, then the bad guys always win?

I’m not really sure how I feel about the scene, nor am I sure what Infinity Ward was trying to say, or ends up saying. But the scene itself is intriguing, and worthy of discussion. If they wanted to get us talking, they’ve certainly succeeded.