#July2015
Kojima Productions has been “dissolved”, according to Snake’s Japanese Voice Actor
Kojima Productions is no more, according to the gentleman who voices Snake in Japn. And damn. This hurts, man. Not that I have totally loved MGS in recent years. This hurts, man. Not that I expected to hear news to the contrary. It still hurts. The end of a fucking era.
Konami CEO: Mobile is the future of gaming, we out of the AAA game
I think it was long-suspected that Konami was getting out of the AAA game business. Especially since they’ve fired Hideo Kojami and/or banished to him some nether realm. But now the CEO of said company has come out and confirmed it.
Konami pulls ‘P.T.’ from PlayStation Store, demo cannot be redownloaded
This year Konami has been doing a stellar job of generally pissing off whatever sort of devout fans it has left. First it was reported that Hideo Kojima, pretty much the face of the company is leaving/fired. Then they announced they were removing P.T. from the PlayStation Store unless you’d downloaded it previously. Oh, and canceled Silent Hills. Now the company ain’t even going to allow those who had downloaded it prior to removal to redownload it again.
Kojima and Del Toro’s game collab ‘Silent Hills’ is totally cancelled
[Update: Konami has confirmed Silent Hills is dead.] It seemed inevitable, but still we dreamed it not so. With Kojima and Konami breaking up oddly, publicly, messily, it seems that Metal Gear’s Master’s collab with Pacific Rim Guy is dead. Fucking bummer.
Woah: Hideo Kojima leaving Konami after ‘Metal Gear Solid 5’
Ain’t No Country for Old AAA Developers no more.
‘Metal Gear Solid 5’ – If you suck, equip the Chicken Hat you dingus.
Should you suck at Metal Gear Solid 5, don’t worry. Kojima has the answer for you. The chicken hat. A magical item (seriously) that will nerf how quickly guards spot you.
‘Metal Gear Solid 5: The Phantom Pain’ dropping in 2015
Kojima has confirmed that MGS5 is dropping next year. It’s the latest in a slew of confirmations for 2015. Phew. At least we know when this console generation is actually getting started. A bit touch and go there for a while. The Powers That Be had us thinking 2014, but one by one the big titles pulled out. Leaving us with bullshit half-fried up-ports like Watch_Douche and Destiny: Halo Unevolved.
The Kojima Report: ‘Metal Gear Solid 5’ preview & ‘Metal Gear Solid Collection’ tease
Hideo Kojima is hanging all sorts of Metal Gear Solid upside our fucking head today. Dropping a preview focusing on the totally gratuitous and frankly somewhat stupid wank material character Quiet. And the good sir has also teased a new Metal Gear Solid collection.
Both after the jump.
24 hours of P.T.
This shit should be called PTSD.
Trauma describes rather accurately the state that I was in after an evening with P.T. – an “interactive teaser” released into the wild via the PSN yesterday. I found myself unable to play this sample-sized preamble to a new Silent Hill project for more than 30 seconds at a time before escaping to the serenity of the PS4 home screen with a tap of a button. I marvelled at how we didn’t really have that escape method when playing a horror game back in the day.
And by back in the day, I’m referring to my night with Silent Hill 3, and a certain, terrifying scene in a dilapidated hospital room where some nightmare clone stepped out of the mirror and proceeded to chase me, and my only reaction was to turn my PS2 off and flee my pitch black living room. It was a flight-or-fight response, and it was to a video game.
I think I experienced a mild version of that at least five times over the course of one hour last night. Even after my boyfriend joined me on the couch, with the lights on in the neighbouring kitchen. Even then, this experimental, bite-sized entry into horror gaming got me. It got me good.
More than just the delicious horror this visits on gamers, it’s the insidious marketing methodology behind this release, as well as the ensuing conversations online for the past 24 hours that have grabbed me. This little teaser wormed its way into the online gaming consciousness, and I’m fascinated by it.