#May2011
Lead Designer of ‘Dragon Age 2’ Kinda Admits It Sucked.
The problem with Dragon Age 2 was that, it was at best, like twenty-three percent of a game. Somewhere in the miasma, there floats the rest of Dragon Age 2. A game that is more than three dungeons, a city, and an unmemorable storyline. I mean, it was a really really good twenty-three percent.
But that’s it.
At least DA2’s lead designer seems aware of this.
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