#July2014
2K is teasing something ‘BioShock.’ My money is on a remaster
Earlier this summer, the Head Czar of Take-Two stated that there was a future for both the BioShock and Red Dead franchises. So it shouldn’t be that surprising that we are hearing that 2K is teasing something related to the former franchise. However, what is a bit unexpected is how close the tease is to the aforementioned statements. What exactly is 2K teasing? Who knows. But if I had to bet – given that they just confirmed the series is alive – it’s a “hey don’t forget about us while we work on a new installment” remaster of the original game(s).
Ex-‘BIOSHOCK’ developers reveal ‘THE BLACK GLOVE.’
When Irrational Games and Guru-Auteur-Somewhat-Arrogant-Prick Ken Levine announced that they were going to slim down, and lay people off, most bemoaned the loss of BioShock. (Which apparently was for nothing, since Take-Two is continuing it.) Others wondered what Ken Levine would do next. (Aside from take himself very seriously and make art and statements.) However, maybe myself and others should have been sweating the creative efforts of Irrational Games staff newly freed from blockbuster constraints.
Take-Two CEO: More ‘BIOSHOCK’ and ‘RED DEAD’ games planned
Take-Two’s CEO (whose name I’m not looking up right now) recently confirmed that his company, in fact, does like money. The Executive-Lord of Take-Two confirmed such a fact by announcing that the company plans on continuing two really fucking successful franchises. Red Dead Redemption and BioShock. Perhaps naively, and forgetting that companies like money, I was surprised about the whole BioShock thing.
‘BIOSHOCK’ STUDIO Irrational Games is closing. The Rapture is upon us?
HA! HAHAHA! Get it? Using a BioShock reference to herald the demise of its creator? Yeah man. Next level douche-swagger up in hurr, up in hurr. Middle fingers in the air, not caring. Cause I’m secretly in mourning. But not really. I think this could be a good thing.
Monday Morning Commute: A CASCADE OF NONSENSE
Welcome to the Cascade of Nonsense. The white noise that keeps us complacent, ’cause otherwise we might be getting jittery. Someday you’ll die, someday we’ll exhaust this rotting Blue Marble, someday the sun will smirk before burning us up anyways. It’s all dumb and pointless and so we’re tasked with kicking it absurdity. Finding our own meaning, demanding our own purpose, but really probably just manufacturing our own cultural opiates to keep us numb to these nonsensical factoids of the world.
This is Monday Morning Commute. What composes your armature of pointlessness? How are you surviving this week? Hit me.
Infinite Praise – Talking About Bioshock Infinite
Without question, Bioshock Infinite has proven itself as incredibly troubling to the novice reviewer (played by myself). It’s not that the game is overwhelmingly challenging, or so perfect that I find it difficult to find fault and give a balanced account, but more that every element has been considered and given such attention: making just about everything worthy of mentioning. It’s an overwhelming game to process, but I’m going to try for you, though, because I fucking adore you. Seriously, you don’t even know.
I’ve been to Columbia – Bioshock Infinite
It’s eerie to waltz around a world I’ve seen in trailers on and off since 2011. Eerie and awe-inspiring. Columbia is another City 17; avid gamers will hopefully feel happy to hear me draw the comparison.
There’s been so much said about the game, both from two years’ worth of previews and advance (groan) exclusive reviews over the past week. I won’t waste your time with fluff; here are some (spoiler-free) thoughts from my five-hour foray into Columbia so far.
‘BIOSHOCK’ x Mr. Potato Head = The Best Toy.
It’s a natural combination. A children’s toy such as Mr. Potato Head being mashed-up with a thing of nightmares like the Big Daddy from BioShock. Now this aberration, this slight of God, shall return to haunt the little ones of Rapture before being sliced into delectable pieces of starch.
Hit the jump to check out the terror-beauty.
BioShock’s Ken Levine Talks About Auteurship, Editing and More. Oh Levine <3
Ken Levine spat about his role in directing the BioShock mothership. He sees himself not as an auteur, but more of an editor. And the creative lead. Definitely the creative lead.
Ken Levine Talks About ‘BioShock’ And Its Crappy Final Boss, Handling The Conclusion In ‘Infinite’.
I can’t remember the final boss in BioShock, though I can remember the conflict with Andrew Ryan. This is clearly a problem, and one that Ken Levine is all too aware of. This is a good thing. Levine recently spoke to Joystiq about the shitty finale in the original BioShock, and how they’re handling the conclusion to Infinite.
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