#Wracked in the Wasteland
Wracked in the Wasteland Part 4: The Island
I had to take a break. So many deaths. It was becoming work to keep progressing in Survival. I’ve come to accept now that occasionally I will be behind the power curve and the enemies will stomp me into oblivion until I catch up. I know this now.
After I took a week off, I wanted to dive right in (pun intended) to the Far Harbor content. I died a few times making my way up to the North East corner of the Commonwealth, but that’s to be expected at this point.
Once I finished the introductory quest and boarded the boat to Far Harbor, I was blown away. You’d think after almost 200+ hours play on a game, there is no DLC that could impress you or hook you the way the game did when it was brand new. I was totally wrong. The aesthetic. The vibe. The fog. Far Harbor sucked me right in.
I don’t want to totally spoil it in this entry, but Far Harbor is about a conflict between the Children of Atom and the humans of Far Harbor. The synths of Acadia seem to be in the middle, at least when you first get to the island. There are a lot of twists and turns to the plot of the DLC and I really enjoyed it. This entry covers the first half of my adventures on this foggy island.
Wracked in the Wasteland Part 3: Cleansing the Commonwealth
It hit me after I died for the 4th time to Super Mutants during one quest. There is no way this character could align with anyone but the Brotherhood of Steel. It just didn’t make sense. Sure, they are xenophobes. Sure, they are warmongers. However, this wasteland is so brutal and so unforgiving on Survival mode. I realized that someone who really went through this much struggle and hardship to find their child, they would not accept the synths. USURPERS really.
The Railroad does nothing to address Super Mutants. The Institute is actively trying to replace the human race! The Minutemen are good natured, but they aren’t willing to go the extra mile to do what is necessary.
Wracked in the Wasteland Part 2: All aboard the Struggle Bus
I started this series doing some serious base building. I could feel I was getting behind the games power curve so I was looking for some quick XP. I did nothing but build up 4 settlements, set up supply lines and try to get a steady supply of food and water as the next few quests were pretty far south and I knew all that running meant I would need to have supplies.
After I left the safety of my settlements I proceeded to die. A lot. One shot by a radscorpion. Two shot by a ghoul I didn’t see. One shot by a mine. One shot by a stray grenade that was thrown while I was in VATS and immediately blew up when I exited. Beat to death by a baseball bat weilding raider. The list goes on. Between level 10 and 20 I was beatdown and humbled many times over. At one point, I really did want to quit.
Wracked in the Wasteland Part 1: Taking Corvega
CaffPow Introduction: Wracked in the Wasteland is Contingency Plan’s journal, detailing his trials and tribulations as he treks through Fallout 4 in Survival Mode. Good Sir will be posting it on our Facebook page first, which he helps maintain. And you should Like. Afterwards it will be cross-posted here for those of you who only frequent the Space-Ship proper.
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I’m going to do my best to comment on each photo as I tried to capture each interesting moment as I try to accomplish anything on Survival mode.
Overall, completing this quest was insane. It took me 10 minutes to siege Corvega just to gain entrance. I had to take the upper ramp of a highway and slowly plink away at the raiders. I was in desperate need of food and there was a fire nearby, but I couldn’t cook because I was in combat…the battle raged through the night (game time).