‘L.A. Noire’ remaster dropping on PS4, XB1, and Switch. Yeah great, where is my ‘Red Dead’ remaster already?
Listen. I’ll admit that I fucked up when I didn’t play Red Dead Redemption when it first dropped. So now that I want to play it, the graphics look dated, and that’s on me. But if Rockstar is out here fucking remastering L.A. Noire starring the herb from Mad Men or whatever, they should be fucking remastering Red Dead, as well.
IGN:
Rockstar Games has announced that L.A. Noire will be coming to the Nintendo Switch, PS4, and Xbox One, as well as via a VR experience that pulls from the original game.
This updated version of the 2011 game will be released on November 14 across all announced systems. The Switch version features the full original game, all of its DLC, and Switch-specific adjustments like optional Joy-Con gyroscopic and motion controls, as well as HD rumble, and wide and over-the-shoulder camera angles. For those playing in handheld mode, new contextual touch screen controls have also been added for this edition.
This release will make L.A. Noire the first Rockstar Games title to appear on Switch.
L.A. Noire on the PS4 and Xbox One, meanwhile, will also feature the full base game and all of its DLC, as well as “a range of technical enhancements for greater visual fidelity and authenticity, including enhanced lighting and clouds, new cinematic camera angles, high resolution textures and more.”
The game will run natively in 1080p on PS4 and Xbox One, with 4K visuals for players on PS4 Pro and Xbox One X.
Rockstar will also release L.A. Noire: The VR Case Files for the HTC Vive headset. This collection pares down the original game to focus solely on seven of the cases from L.A. Noire, “rebuilt specifically for virtual reality.”
Rockstar’s L.A. Noire puts players in the role of detective Cole Phelps in the midst of post-World War II 1940’s Los Angeles, working as him to investigate a number of cases inspired by analogous real-world events.
At the time of its original release, IGN’s review of L.A. Noire gave the game an 8.5, saying that the sprawling adventure features “amazing pieces that don’t quite amount to an incredible game…but it’s something everyone must try out. It reaches high and almost succeeds as a brilliant new type of video game narrative.”
Rockstar had, following the original game’s release, said an L.A. Noire sequel was a possibility, but the franchise never continued. L.A. Noire’s development studio Team Bondi closed shortly after the game’s release. In the wake of the game’s debut, allegations arose about what caused the game’s seven-year development process.