Ugh: ‘Final Fantasy VII’ remake bringing “dramatic changes” to its battle system
My initial excitement about an FFVII remake has given way to a stark reality. Namely that Square fucking sucks and they’ll find a way to ruin the remake. Because they fucking suck now and will change things.
‘Dramatic changes’ and Advent Children will help shape the Final Fantasy VII Remake
Sorry, fans of Square Enix’s Active Time Battle system, but it sounds like the Final Fantasy VII Remake is going a different direction for its combat. Speaking to Official PlayStation Magazine, game director Tetsuya Nomura said that the team will be making “dramatic changes” to the game’s fights. “And of course, that being said we want to clarify: We’re not going to be changing it into a shooter or something like that. We are going to be bringing dramatic changes, but we want to make sure it’s still recognizable.”
If the thought of something different-but-kinda-the-same brought to mind the 2005 film Final Fantasy VII: Advent Children, you’re not too far off from Nomura’s own thinking. Nomura stated that the team will be looking to the movie – which Nomura also directed – for visual references and inspiration, but that he and his team “don’t intend on utilising the 3D models of Advent Children as is because, well, it’s a different technology, and it’s actually been almost ten years since Advent Children was first released.”
Wait, has it really been 10 years since Advent Children? Quick, someone start a petition for Square Enix to give us an Advent Children Remake!
gamesradar.com