‘BioShock Infinite’ To Include 1999 Mode; Sworn To Beat Your Ass.
If you let it, BioShock Infinite will solemnly swear to whup your ass. Ken Levine has revealed that the forthcoming title is going to include a more difficult “1999 Mode”, taking the gamer back to a time when us gaming folks had to walk up hills both ways to get to a fucking INK RIBBON SAVE POINT and dungeon bosses openly bare-assed farted on our tits just because they could. The good old days.
Joystiq:
BioShock Infinite is gonna hurt you like it’s 1999. Developer Irrational Games announced the “1999 Mode” for the upcoming RPG slash FPS this morning, and it appears to go beyond just messing with health stats for a more challenging game experience.
“I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me,” said Irrational’s creative director Ken Levine. “So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games.”
Levine continued, “94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.”
The 1999 Mode will include unnamed tweaks and features that won’t exist in the standard BioSchock Infinite experience. It will also “feature demanding weapon, power, and health management,” along with a “Game Over” screen if the player lacks the resources for a respawn. The company is unlikely to cover incidental damages to property caused by playing 1999 Mode.
Note: I’m never going to play this mode. I’ve paid my fucking dues.